بر این اساس برنامه کلاس های تخصصی عبارتند از:
Module 1 is made up of lectures:
Complete and detailed analysis of all the
freemium monetization
mechanisms
Design rules for three other key dimensions of
F2P design
(shop, onboarding, viralization)
Detailed analysis of a successful F2P game
How to control the player's progression in the
game
The differences in design between F2P targeted
at casual and hardcore gamers
This one-day module is very rich in terms of
content and gives
students all the basics they need to know
in order to understand
what it takes to design a successful F2P
game
Module 3:
Workshop
Module 2 is a workshop where students, alone or
in small groups and
under my guidance, develop their own high concept for a freemium game. This module is introduced by a short lecture
describing a five-steps method and a checklist to define the
concept for a F2P
game.
Module 3 is for existing studios.
It is made up of 1,5/2 hours long
private sessions during which I assess an
existing game project
and make suggestions for
improvement. In order to deliver a complete and practical assessment, I use a design checklist and recommendations template I
developed. Thus, attendees leave with a clear understanding
of their project's weak spots and ways to improve them. In a day, I can review up to 5 projects.
بر این اساس از پاسکال لوبان (Pascal Luban ) به منظور برگزاری کلاس های تخصصی (Master Classs) در ایران دعوت شده است.
انتهای پیام/ اس